Doombringer from Battlelore 2E

I was very excited to start working on the Doombringer as soon as I saw the sculpt.  What isn’t to like?  Spiky legs!  Spiky back!  Big mandibles!  Lots of pointy teeth!  Uninspired color scheme!  Wait… what?  Yeah, I didn’t particularly like the stock color scheme, as pictured below:

Doombringer artwork

The primary color for the Uthuk army is red, and I just wasn’t seeing enough red there.  On top of that, boney plates on a beetle just didn’t ring true for me, so I decided to pursue my own color palette.

In addition, I decided to try my hand at more interesting bases.  I had considered trying to do distinct groundscapes for the different armies (desert for Uthuk, graveyard for the undead, and grasslands for the Daqan).  However, sand/beige is a secondary color for the Uthuk, which might overdo the yellow range.  I also wanted to keep the bases as unconfusing as possible.  If the Banshee’s base looks like a graveyard, then it might cause a player to think she is on a graveyard tile if they don’t look closely enough.  So, long story short, I chose to paint all factions with the same grassland look of the board.  This is the final look I went with for the base:

Grassland base approximating the look of the game board

So, without further ado, I present my take on the Doombringer:


And the final look on the board:

On the board!


Based in mix of Vallejo Game Color (VGC) Gorey Red (72.011) and Vallejo Model Color (VMC) Black Grey (70.862), gradually worked in VGC Bloody Red (72.010), VGC Hot Orange (72.009), and finally VGC Sun Yellow (72.006) for the lightest areas.

Thorax, Head, Legs, and Spines:

Based in VMC Hull Red (70.985), shaded with VMC Black Grey (70.862), and brightened with VMC Cavalry Brown (70.982).  Point highlights with VMC Basalt Grey (70.869).


Based with a mix of VMC Green Brown (70.879) and VMC Iraqui Sand (70.819), built up with more Iraqui Sand until highlighted with pure Iraqui Sand.


Goblins from Classic HeroQuest

Two years ago my friend introduced me to HeroQuest.  This was my first foray into tabletop fantasy gaming (sad to say), but I was bitten by the bug instantly.  I was lucky to find a 100% complete box myself for only $50, and have since completed the miniature collection for the Kellar’s Keep, Return of the Witch Lord, Against the Ogre Horde, and Wizards of Morcar expansions.

Goblin Card
The monster card for the goblins

First up on the painting table were the goblins, 12 in all including the Kellar’s Keep set.  I love these minis.  The cartoon-like evil smile, the oversized head and limbs… these little guys are so reminiscent of the 80’s fantasy art that I grew up with and loved (Like the Rankin Bass version of the Hobbit, and Paul Bonner).  With so many of the same figure, I wanted to liven things up with a little variation, so I chose to paint the wielders of different weapons with different colored shirts:

Yellow shirts for the hatchet holders:

Red for the short-sword stabbers:

Blue for the scimitar slashers:

This was also my first attempts at non-metallic metals.  I have always felt that true metallic metals give an out-of-scale look to miniatures, and much prefer being able to place highlights more purposefully than the reflections created by real metallics.  I think the effect came off quite nicely for a first try.

And so, after several months of trial and error, I finished my fully painted goblin army:

Goblin Army

Next up for HeroQuest will be the skeletons!


Goblin Skin:

Started with Anita’s Acrylic (AA) Foliage (11153), Shaded with VMC Camo Olive Green (70.894), Highlights with Apple Barrel Leaf Green (20528) and point highlights with AA Green Apple (11074)

Boots and Belts:

VMC Flat Earth (70.983), Shaded with VMC Leather Brown (70.871), Highlighted with AA Coffee (11044)

Yellow Shirts:

AA Coffee (11044), Shaded with VMC Flat Earth (70.983), Highlights with AA Antique Gold (11033) and point highlights with layers of AA Golden Yellow (11013)

Red Shirts:

VMC Cavalry Brown (70.982), highlighted with VMC Scarlet (70.817), point highlights with AA Mandarin (12008)

Blue Shirts:

VMC Steel Grey (72.102) highlighted with VMC Wolf Grey (72.047) then glazed with AA Ultra Blue (11149)


Vallejo Game Color (VGC) Cold Grey (72.050),  Shaded/Highlighted with VGC Black (72.051) and VGC Dead White (72.001)


HeroQuest Box Art

IG-88 from Imperial Assault

There are a couple of aspects of IG-88’s miniature that really bugged me.  First of all, I felt that the mold lines were particularly difficult to remove, as is often the case with cylindrical or round shapes.  The step-offs between one cylinder and the next largest or smallest never seems to run level all the way around the arm, leg, or head.  This gives an obviously defective spot, most noticeable on IG-88’s left arm, and around the large hole on the right side of his ‘mouth’ area.

Still, I think I pulled him off rather well.  I was trying to avoid using metallic paints, as I have always felt that the reflections created by true-metallics appear out of scale for the size of a miniature, and prefer to be able to place highlights where I want them rather than where the true-metallic decides to reflect.

Anyway, here are my results (Paint Colors listed below):



Metal Areas:

Vallejo Game Color (VGC) Cold Grey (72.050) mixed approx 5:1 with VGC Night Blue (72.019);  Shaded/Highlighted with VGC Black (72.051) and VGC Dead White (72.001)


Vallejo Model Color (VMC) Black Grey (70.862); Highlighted with VMC Basalt Grey (70.869) and VMC Neutral Grey (70.992)

Straps and Pads:

VMC Leather Brown (70.871); Highlighted with VMC Flat Earth (70.983)

Eyes:     VGC Hot Orange (72.009)

Brownish Wires:    VMC Hull Red (70.985)