Bol’Goreth from Descent 2E

Of all the expansions in Descent Second Edition, the Trollfens was the one I was most excited to crack open. Not only did the expansion contain the Plague Worms, which are one of my favorite monster sculpts (hopefully soon to be painted), but the featured Lieutenant is the hulking troll brute named Bol’Goreth. I was impressed with most aspects of his sculpt, although there were a couple problem areas which I will discuss shortly. But overall… well just look at this guy!

 

BolGoreth
Character art for Bol’Goreth

Cobbled together from the shields of his vanquished foes, Bol’Goreth’s armor was a great opportunity to work on various non-metallic metal effects. His dirty loincloth was well sculpted and dynamic. Although a majority of the figure is bare skin, which can sometimes lead to a boring and tedious palette, his unusual coloration and well defined muscles made the task much more enjoyable.

But, as I already stated, there were a couple snags. First of all, there were several molding defects in the various ropes that hold the shields down. Some of the strands just withered away to nothing and others were just completely absent (most notably, the strand that connects his shoulder piece to the kite shield on the left breast). I did my best with some Aves Apoxie Sculpt, thickening the weak strands and adding a couple in places I felt made sense.

Secondly, a mildly nit-picky complaint, perhaps, but there was mud sculpted on his feet. While this makes sense thematically, the detail was not particularly inspired. It could be mistaken for a hairy hobbit foot or just very poor molding. Again, I did what I could with the paint, but this is one area that continues to draw my eyes critically.

The last problem area is also the worst. One of the interesting features of Bol’Goreth is his  very unusual flail made from the decapitated head of a statue. This plays into his special action, Rampage, making for a truly fearsome ability, as shown below:

I loved pulling this off in-game, imagining this beast charging towards the group of heroes with his chains swinging wildly. Unfortunately, those same chains must have been difficult to mold, making a terrible eyesore when viewed from the back. What should be empty space between the links is instead solid, flat plastic. While I understand the practical necessity for such a limitation, it really does diminish the overall sculpt, in my opinion. Regardless, I did what I could in minimizing the impact of that area.

Well, judge for yourselves how I did…

 

 

I really think I did a decent job of selling the non-metallic metal, especially on the kite shield and the shoulder piece. But I did not want all the shields to be simple hunks of metal. In order to break up the monotony, I decided to paint some designs on two of the shields which are also easter-eggs of sorts. The yellow and blue shield over his belly is a simplified version of the emblem for the Daqan Lords, the heroic human faction of Terrinoth (the world shared between Fantasy Flight’s BattleLore, RuneWars, RuneAge and Descent games). Also, the blood-fly design on his left elbow acts not only as a logical family sigil one might expect to see in the marshlands, but it is also a simplified version of the expansion icon used to identify components of the Trollfens box. Both references can be seen below:

Lastly, I tackled the base. As with my previously posted Lieutenants, I tried to make the base appropriately themed for the character. In this case, my goal was to create a wet, swampy look. I’m pretty satisfied with the look of the ground and the translucent effect of the pond water, but recognize that the plants probably come off as somewhat cartoonish.

Bol'Goreth Base
Swamp base

Still, overall I am quite satisfied with the finished model. I’m pleased with the non-metallic metal work, and feel that I have succeeded in doing justice to one of my favorite characters from the game thus far. Stay tuned for more Descent miniatures shortly, including one that I consider to be my best work to date. As always, please leave comments and criticisms.

 

Skin: 

The skin was based in a 3:1 mix of Vallejo Nocturna (VN) Cold Flesh (74.014) and VN Pale Flesh (74.015). Shading was added with pure Cold Flesh, and the deepest shadows mixed in a small amount of VN Frozen Flesh (74.010). The highlights were built up using the original mix with progressively more Pale Flesh, eventually reaching pure Pale Flesh. Selected areas received a final point highlight of Pale Flesh mixed with a small amount of Vallejo Model Color (VMC) Ivory (70.918).

Teeth and Claws:

The claws in VMC Green Brown (70.879). Striations were added with a mix of Green Brown and VMC Buff (70.976), with a second layer of striations with pure Buff. The points of the claws were picked out with Buff mixed with a small amount of VMC Ivory (70.918). The teeth were done by the same process, only skipping the pure Green Brown base.

Gums and Tongue:

Although a very small area, the gums and tongue were an area of concern, as I feared to make them too pink or attract too much attention. I avoided this by simply mixing the pink color, Vallejo Game Color (VGC) Rosy Flesh (72.100), with a splash of the VN Cold Flesh. This dulled the pink and helped tie the color into the other skin tones.

Loincloth:

The base color was a 1:1 mix of VMC Leather Brown (70.871) and VMC Khaki (70.988). Shading was accomplished with a mix containing more Leather Brown. Highlights were built up progressively with increasing amounts of Khaki to the original mix, eventually reaching pure Khaki. Some small point highlights were added with a mix of Khaki and a small amount of VMC Buff (70.976).

Ropes and Skulls: The base color for the ropes connecting the shields and fetishes was VMC Green Brown (70.879). This was mixed progressively with VMC Iraqui Sand (70.819) to build up some layers, eventually ending with pure Iraqui Sand for point highlights.

The skulls were painted in the same way as my HeroQuest Skeletons, first basing in VMC Khaki (70.988), adding progressive amounts of VGC Bonewhite (72.034), with final point highlights of Bonewhite mixed with a small amount of VMC Ivory (70.918).

Wood: The plank of wood on his right shin was painted following the step-by-step included in Vallejo’s “Wood and Leather” paint set. Base coat was applied with VMC Flat Earth (70.983). Two washes were applied, first with VMC Smoke (70.939), and secondly with Smoke mixed with VMC Black (70.950). Grain lines were added with a mix of Flat Earth and VMC Dark Sand (70.847). The wash with Smoke was reapplied, and final touch-ups were done with some mixes of the same colors in areas I felt were too dark/too light.

Marble Statue Head: Base coat was a mix of VMC Green Grey (70.971) and VMC Green Brown (70.879) in an approximate ratio of 4:1. A shade was applied to the lower 1/3 of the head using the base color with a dash of VGC Black (72.051). This was blended into a smooth transition with the base color. Highlights were added to the upper raised portions of the shaded area with the base color, and then to the raised portions of the base color with the addition of some VMC Ivory (70.918). Finally, some pure Ivory was added to select areas of the upper surfaces.

 

 

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Skeletons from Classic HeroQuest

Boy oh boy, am I glad to be done with these guys.  I really enjoyed painting the first skeleton, but after painting bone after bone after bone…  There’s just not that much variety in skeletons, and I had to really push to get through all of these.

Skeleton

With most groups of minis, you can add variety by mixing up weapons, shirt colors, skin color, or hair color.  But for skeletons, there wasn’t much I could think of changing.  I had considered adding some gold teeth or glowing eyes, but those effects just didn’t look right in the end.  So I settled for slightly different wood colors for the handles of the scythes and adding some rust to some blades as well.

There were also some real bad seam lines along the one side of the ribs which I was able to mask decently with some well applied paint.  Overall, I’m pleased with how they turned out.  It just took a lot longer than I would have liked.

First, the darker handle…

Next, the lighter handle…

Now for the rusty blade…

And finally, the group shot of all twelve members of the Undead Skeleton Army.

Bones:

Based in Vallejo Model Color (VMC) Khaki, (70.988), layered with Vallejo Game Color (VGC) Bonewhite (72.034), and highlighted with 50:50 Bonewhite and VMC Ivory (70.918)

Scythe Handles:

Dark – Based with VMC Flat Earth (70.983), washed with Daler-Rowney FW Sepia Ink to darken and deepen the brown tone, highlighted very small areas with VMC Leather Brown (70.871) mixed with a touch of VMC Khaki.

Light – Based with VMC Flat Earth, shaded small areas with 50:50 mix of VMC Flat Earth and VMC Leather Brown, highlighted very small areas with VMC Flat Earth mixed with a touch of VMC Khaki.

Blades:  

Nonmetallic metal technique with a base of VGC Cold Grey (72.050), darkened with VMC Luftwaffe Uniform (70.816), lightened with VGC Dead White (72.001).

Rust added with a wash and layers of VMC Mahogany Brown (70.846), lightened with VGC Plague Brown (72.039), and highlighted with Plague Brown mixed with a touch of VMC Khaki.

 

HeroQuest Box Art

Goblins from Classic HeroQuest

Two years ago my friend introduced me to HeroQuest.  This was my first foray into tabletop fantasy gaming (sad to say), but I was bitten by the bug instantly.  I was lucky to find a 100% complete box myself for only $50, and have since completed the miniature collection for the Kellar’s Keep, Return of the Witch Lord, Against the Ogre Horde, and Wizards of Morcar expansions.

Goblin Card
The monster card for the goblins

First up on the painting table were the goblins, 12 in all including the Kellar’s Keep set.  I love these minis.  The cartoon-like evil smile, the oversized head and limbs… these little guys are so reminiscent of the 80’s fantasy art that I grew up with and loved (Like the Rankin Bass version of the Hobbit, and Paul Bonner).  With so many of the same figure, I wanted to liven things up with a little variation, so I chose to paint the wielders of different weapons with different colored shirts:

Yellow shirts for the hatchet holders:

Red for the short-sword stabbers:

Blue for the scimitar slashers:

This was also my first attempts at non-metallic metals.  I have always felt that true metallic metals give an out-of-scale look to miniatures, and much prefer being able to place highlights more purposefully than the reflections created by real metallics.  I think the effect came off quite nicely for a first try.

And so, after several months of trial and error, I finished my fully painted goblin army:

IF
Goblin Army

Next up for HeroQuest will be the skeletons!

 

Goblin Skin:

Started with Anita’s Acrylic (AA) Foliage (11153), Shaded with VMC Camo Olive Green (70.894), Highlights with Apple Barrel Leaf Green (20528) and point highlights with AA Green Apple (11074)

Boots and Belts:

VMC Flat Earth (70.983), Shaded with VMC Leather Brown (70.871), Highlighted with AA Coffee (11044)

Yellow Shirts:

AA Coffee (11044), Shaded with VMC Flat Earth (70.983), Highlights with AA Antique Gold (11033) and point highlights with layers of AA Golden Yellow (11013)

Red Shirts:

VMC Cavalry Brown (70.982), highlighted with VMC Scarlet (70.817), point highlights with AA Mandarin (12008)

Blue Shirts:

VMC Steel Grey (72.102) highlighted with VMC Wolf Grey (72.047) then glazed with AA Ultra Blue (11149)

Metallics:

Vallejo Game Color (VGC) Cold Grey (72.050),  Shaded/Highlighted with VGC Black (72.051) and VGC Dead White (72.001)

 

HeroQuest Box Art

IG-88 from Imperial Assault

There are a couple of aspects of IG-88’s miniature that really bugged me.  First of all, I felt that the mold lines were particularly difficult to remove, as is often the case with cylindrical or round shapes.  The step-offs between one cylinder and the next largest or smallest never seems to run level all the way around the arm, leg, or head.  This gives an obviously defective spot, most noticeable on IG-88’s left arm, and around the large hole on the right side of his ‘mouth’ area.

Still, I think I pulled him off rather well.  I was trying to avoid using metallic paints, as I have always felt that the reflections created by true-metallics appear out of scale for the size of a miniature, and prefer to be able to place highlights where I want them rather than where the true-metallic decides to reflect.

Anyway, here are my results (Paint Colors listed below):

 

 

Metal Areas:

Vallejo Game Color (VGC) Cold Grey (72.050) mixed approx 5:1 with VGC Night Blue (72.019);  Shaded/Highlighted with VGC Black (72.051) and VGC Dead White (72.001)

Gun:

Vallejo Model Color (VMC) Black Grey (70.862); Highlighted with VMC Basalt Grey (70.869) and VMC Neutral Grey (70.992)

Straps and Pads:

VMC Leather Brown (70.871); Highlighted with VMC Flat Earth (70.983)

Eyes:     VGC Hot Orange (72.009)

Brownish Wires:    VMC Hull Red (70.985)