Fimirs from Classic HeroQuest

After painting the large groups of Gobins and Skeletons for HeroQuest (twelve minis for each group), I decided I needed a little more immediate gratification. So for my third group, I decided to paint the Fimirs, which only require six minis to cover all expansions. The Fimir race was created by Games Workshop specifically for the Warhammer universe, and appears in HeroQuest due to some crossover between the two games. It was not a particularly popular monster, however, and never extended into other fantasy properties, such as Dungeons and Dragons.

Apparently, Warhammer lore established that Fimir are cyclopean lizard-men who live in swamps and routinely kidnap and rape human women. While I am not in support of swamp racists in general, I find it oddly endearing that Games Workshop went to the trouble of creating a backstory for the whole species which is at the same time rather specific and glaringly uninspired.

Fimir Card
The monster card for the fimir.

For those unfamiliar with the game, the Fimir is the brute of the green-skins, having the highest attack, defend, and health values. Accordingly, they are relatively large miniatures with nicely exaggerated muscles perfect for highlighting. They have minimal clothing and armor, and what they do have appears to be gold in the pictures.

 

As with previous HeroQuest miniatures, I tried to continue working on my nonmetallic metal skills. Overall, I think they turned out rather nicely, despite some rather difficult areas of the molds. The belly “plates” and shoulder “discs” were not very round and tended to have misshapen details which distorted where the highlights should go. Even so, I still prefer the resulting appearance to true metallics. I have seen several versions of this character painted very well, but these poorly sculpted areas tend to catch light oddly and really make true metallics look out of scale.

The area that I feel needs the biggest improvement in my minis is the wood. I need to get better! If anyone has a good tutorial or step-by-step they can recommend it would be greatly appreciated.

 

In order to introduce a little variety to the models, I decided to follow the example of several other painters, and attempt to make the central areas of the armor look like gemstones rather than flat pieces of metal. I think the effect came off decently, especially from a little bit of distance.

The red stones really worked well, picking up the red of the eyes. The purple stone was not quite as effective, in my opinion, but it is actually my wife’s favorite so I chose not to repaint it in a different color.

 

After slogging away at those larger sets of miniatures, it feels very good to have gotten through another monster group as quickly as I did. After finishing up some more Descent monsters, I will get back to HeroQuest with the mummies, which I hope will go even more quickly than the Fimirs. I may throw in some furniture as I go along if I feel the need to break up the monotony. Slow and steady wins the race, or so they say.

 

But here is the whole group of Fimirs. Let me know what you think.

Fimir Group
The Fimir Mob

Skin:

Base coated with Vallejo Model Color (VMC) Golden Olive (70.857), shaded with mixes of Golden Olive and Vallejo Panzer Aces (VPA) Splinter Strips (70.348), then highilighted in stages with the addition of Vallejo Game Color (VGC) Dead Flesh (72.035).

Leather:

Base coated with VMC Woodgrain (70.828) mixed 2:1 with VMC Orange Brown (70.981), progressively layered with more Orange Brown, and then highlighted with the addition of some VMC Dark Sand (70.847).

Gold:

Base coated with VGC Heavy Brown (72.153), layered with VGC Heavy Goldbrown (72.151), highlighted with mixes of Heavy Goldbrown and VGC Dead White (72.001).

Wood:

Base coated with VMC Flat Earth (70.983). Stripes were added with VMC Woodgrain, and VMC Japanese Uniform (70.923). Glazed with VMC Smoke (70.939).

 

HeroQuest Box Art

Skeletons from Classic HeroQuest

Boy oh boy, am I glad to be done with these guys.  I really enjoyed painting the first skeleton, but after painting bone after bone after bone…  There’s just not that much variety in skeletons, and I had to really push to get through all of these.

Skeleton

With most groups of minis, you can add variety by mixing up weapons, shirt colors, skin color, or hair color.  But for skeletons, there wasn’t much I could think of changing.  I had considered adding some gold teeth or glowing eyes, but those effects just didn’t look right in the end.  So I settled for slightly different wood colors for the handles of the scythes and adding some rust to some blades as well.

There were also some real bad seam lines along the one side of the ribs which I was able to mask decently with some well applied paint.  Overall, I’m pleased with how they turned out.  It just took a lot longer than I would have liked.

First, the darker handle…

Next, the lighter handle…

Now for the rusty blade…

And finally, the group shot of all twelve members of the Undead Skeleton Army.

skeleton-army
Skeleton Army

Bones:

Based in Vallejo Model Color (VMC) Khaki, (70.988), layered with Vallejo Game Color (VGC) Bonewhite (72.034), and highlighted with 50:50 Bonewhite and VMC Ivory (70.918)

Scythe Handles:

Dark – Based with VMC Flat Earth (70.983), washed with Daler-Rowney FW Sepia Ink to darken and deepen the brown tone, highlighted very small areas with VMC Leather Brown (70.871) mixed with a touch of VMC Khaki.

Light – Based with VMC Flat Earth, shaded small areas with 50:50 mix of VMC Flat Earth and VMC Leather Brown, highlighted very small areas with VMC Flat Earth mixed with a touch of VMC Khaki.

Blades:  

Nonmetallic metal technique with a base of VGC Cold Grey (72.050), darkened with VMC Luftwaffe Uniform (70.816), lightened with VGC Dead White (72.001).

Rust added with a wash and layers of VMC Mahogany Brown (70.846), lightened with VGC Plague Brown (72.039), and highlighted with Plague Brown mixed with a touch of VMC Khaki.

 

HeroQuest Box Art

IG-88 from Imperial Assault

There are a couple of aspects of IG-88’s miniature that really bugged me.  First of all, I felt that the mold lines were particularly difficult to remove, as is often the case with cylindrical or round shapes.  The step-offs between one cylinder and the next largest or smallest never seems to run level all the way around the arm, leg, or head.  This gives an obviously defective spot, most noticeable on IG-88’s left arm, and around the large hole on the right side of his ‘mouth’ area.

Still, I think I pulled him off rather well.  I was trying to avoid using metallic paints, as I have always felt that the reflections created by true-metallics appear out of scale for the size of a miniature, and prefer to be able to place highlights where I want them rather than where the true-metallic decides to reflect.

Anyway, here are my results (Paint Colors listed below):

 

 

Metal Areas:

Vallejo Game Color (VGC) Cold Grey (72.050) mixed approx 5:1 with VGC Night Blue (72.019);  Shaded/Highlighted with VGC Black (72.051) and VGC Dead White (72.001)

Gun:

Vallejo Model Color (VMC) Black Grey (70.862); Highlighted with VMC Basalt Grey (70.869) and VMC Neutral Grey (70.992)

Straps and Pads:

VMC Leather Brown (70.871); Highlighted with VMC Flat Earth (70.983)

Eyes:     VGC Hot Orange (72.009)

Brownish Wires:    VMC Hull Red (70.985)