Queen Ariad has to be the most unattractive miniature I have painted thus far! The figure represents one of the Lieutenants from Fantasy Flight Games’s Descent: Journeys in the Dark Second Edition. She appears as a “leveled-up” version of the Ariad Lieutenant, both of which appear as villains in the Labyrinth of Ruin expansion to the core game.
The main problem with this character is the rather gaudy and ambiguous color palette displayed in the limited reference art that is available. Like most Descent characters, there is only one image of Queen Ariad in the expansion materials. Fortunately, a recent expansion for the Runebound board game also featured Queen Ariad, giving one more reference picture. The lighting for the two pictures seem to be in almost polar opposite ranges, making it unclear how much of her coloration is natural or due to the dramatic lighting. The apparent blue-green body, red legs, and near-white claws creates a rather unpleasant color range, making the bulbous character resemble a rather patriotic tomato rather than an intimidating end-boss.
I also felt that the sculpt was rather chunky in many respects, especially around the undersides of some of Queen Ariad’s claws. While the upper surfaces have a nicely sculpted “scaled” appearance, reminiscent of a pine cone, the lower surfaces often fade into rather blurry lumps with edges that are jagged and misshapen. In addition, the ridged areas of the lower legs were often disrupted due to poorly placed and rather prominent mold separations. While these were somewhat correctable, the character is already something of an amorphous blob, lacking in interesting details, so the corruption of the few areas that HAD details was a let-down.
Regardless, I did my best to do justice to the sculpt and reference art. I’m especially happy with the red “crab leg” areas, as I have always heard that red was a difficult color to highlight. I also feel that the nonmetallic gold “crown belt” and “starburst” came out well (Both of these items were incorporated in regular Ariad’s costume, so I guess the implication was that Queen Ariad “sprouted” right out of Ariad’s original body?) Although I feel my final body color came out slightly more saturated than I would have wanted, I feel that the overall appearance is a respectable effort for a rather difficult subject. But you be the judge!
Base coated with an approximate 1:1:1 mix of Vallejo Game Color (VGC) Foul Green (72.025), VGC Dead Flesh (72.035), and Vallejo Model Color (VMC) Ivory (70.918). Began creating highlights by rebasing the upper surfaces of the body with the base color mixed with slightly more ivory. The two sections were then blended together by highlighting the lower portion with the upper mix, and highlighting the upper portion with even more ivory, reaching an approximate 1:1:2 mix of the original colors. This was similar to how many painters wet blend, only done gradually.
The claws were base coated with the final highlight color from the body stage, an approximate 1:1:2 mix of Foul Green, Dead Flesh, and Ivory. Additional layers were added with more ivory, eventually reaching pure ivory for the final highlights.
Legs, Eyes, and “Stinger”:
All of the red parts were base coated with a 1:3 mix of VMC Hull Red (70.985) and VMC Vermillion (70.909), serving as the darkest shade. This was layered up to pure Vermillion for the midsections. Highlights were placed with progressive additions of VMC Flat Yellow (70.953). (The edges of the chest region were wet blended with the “red” base and the “body” base)
Base coated with VGC Heavy Brown (72.153), layered with VGC Heavy Goldbrown (72.151), highlighted with mixes of Heavy Goldbrown and VGC Dead White (72.001).
The ground through which the figure is “erupting” was painted with a base coat of VMC Desert Yellow (70.977). This was then shaded with Citadel Agrax Earthshade. Highlights of the original Desert Yellow were added around the cracks and raised portions, with final highlights of Desert Yellow mixed with VMC Dark Sand (70.847).