I thought painting skeletons was bad…
In HeroQuest, the mummies represent the strongest of the undead monsters. These slow, shambling enemies hit harder and take more damage than the Skeletons and Zombies. Only the Chaos Warriors and the Gargoyle are more fearsome! In addition to having better stats, those monsters have something even more important that the mummy lacks…
The one saving grace with the mummies was that the core game and Return of the Witch Lord expansion only require a total of six of these monotone monsters. Now, a mummy may appear rather simple at first glance. Base coat it white, do a brown or black wash, call it a day, right? Well, that’s just not good enough for my taste. Instead, I spent far too long blending layers of off-white bandages.
While I think the effort paid off, it was much more difficult than I expected to achieve matching levels of contrast and brightness between the six different models. This actually became something of a blessing in disguise, as I like to have some variation between the individual figures (as seen with the goblins’ shirts, the skeletons’ scythes, and the fimirs’ gems). I decided to use the inconsistent levels of contrast as part of that variation, along with differences in skin tone. I reasoned that mummies with lighter, brighter bandages would have died more recently, so their skin should be more pale and undead in appearance. Thus, the “youngest” mummies have bluish-green skin, as shown below:
The middle-aged mummies have the same skin tones, but their bandages have begun to age. Although the pictures may not show the difference all that well due to white balance, there is darker shading and a more brownish tone to these figures, as opposed to the slightly yellowed appearance of the previous group.
Finally, the oldest, meanest mummies have a more realistically colored skin tone. I have read that the skin of real-life mummies takes on a deep brown sheen, similar to that of polished wood. In addition, the wrappings of this group have been stained by decades of putrified seepage, resulting in a cruddy, discolored look.
The color variation is more accurately demonstrated in the group picture below:
I prefer the brown skin tone to the bluish-green skin, although I think the wraps of the middle-aged mummies have the most attractive level of contrast. Overall, I am mostly satisfied with how these baddies turned out, but I am really looking forward to moving on to some more interesting subjects. The next focus for HeroQuest is going to be one small set of orcs (there are a whopping 16 orc figures), followed by the zombies, and then back for some more orcs.
The different levels of contrast all used the same colors, simply starting and stopping at different levels of brightness.
The darkest wraps started with an approximate 4:1 mix of Vallejo Model Color (VMC) Chocolate Brown (70.872) and VMC Buff (70.976), creating the darkest lines between the bandages. Individual bandages were then picked out with increasing amounts of Buff, and blended up to highlights of pure Buff.
The brightest bandages started with a 2:1 mix of Chocolate Brown and Buff, jumping straight to pure Buff. Highlights were added with the incremental addition of VMC Ivory (70.918), with spot highlights of pure Ivory.
The medium bandages fell between the other two, being based with a 3:1 mix of Chocolate Brown and Buff, and ending with highlights of Buff mixed with Ivory (never reaching pure Ivory).
Base coated with a 1:1 mix of Vallejo Game Color (VGC) Steel Grey (72.102) and VGC Dead Flesh (72.035). The medium tone was a 1:2 mix of Steel Grey and Dead Flesh, highlighted with the addition of VGC Wolf Grey, and finally some point highlights with a little VGC Dead White (72.001).
“Mummy Brown” Skin:
Base coated with VMC Mahogany Brown (70.846), then layered with the incremental addition of VGC Plague Brown (72.039). Highlights added with the addition of a little VMC Dead White (72.001).